![]() Be aware though that Unit Synthesis gains you a large number of Shards, substantially increasing the likelihood of running into more dangerous enemies. This can lead to some very powerful cards, as each unit can be upgraded at shops as well as synthesised. This allows players to take more units early, as they can be turned into potential upgrades for their more powerful units later in the run. This means that the first Units health will increase by 10 Attack and Multistrike 1. If I sacrifice this Unit for Unit Synthesis, then the first unit's statistics will be improved based on the Unit Essence of the second unit. I've found a duplicate of the same card in my hand ( 10 Health, 25 Attack, Multistrike 1), with an essence of 10 Attack and Multistrike 1. If I wanted to provide this unit with more Health, or perhaps with another stack of Multistrike, I can inspect the Unit Essence of the cards in my deck. ), make space on your train ( you can kill your own imp by example to make space for other units, because after the summon effect, they are quite useless). Say I have a Unit with 10 Health, 25 Attack and Multistrike 1. Early game it is the archer and you can kill it with a 2 damage targeting spells. The score displayed is the score that the player would have if the run ended right then and there (abandoned, disconnected, or. That was a bit complex, so let's break it down. Hell Rush scoring is the same as Normal scoring, so the usual things to increase your score (taking the trials and defeating the boss quickly) still apply, as does the penalty for taking pyre damage during a battle. When performing Unit Synthesis, you may sacrifice a Unit in your deck, and combine it's Unit Essence with another Unit. Note that this is separate to their Health, Attack and Abilities as stated on their card. This is a base level of statistics that this Unit represents. ![]() Some particular locations also allow you to perform a Unit Synthesis. However, the more Shards you have, the likelier it is that you will encounter Shard Enemies, elite versions of themselves that pose a substantial threat to your Pyre.Įach Overworld Location has a Shard Node, where you can gain shards for resources as stated above. Gaining Shards usually comes hand in hand with gaining additional gold, upgrades, artifacts or cards. Shards are a new currency that you gain benefits from for having more of. This adds an entire new layer of complexity upon basic combat in Monster Train, but it is not the only significant change to the game with this DLC. The number of Charged Echoes can then be leveraged by certain spells and units. A good strategy is to have Stygian units guard the first floor, preferably with. Clan Properties Clan Strategy Allied Clan Synergies. Charged Echoes are gained on a floor by casting cards that are Infused. Monster Train Clans-Hellhorned Table of Contents. This functions similarly to floor Capacity in some ways in that each floor has a set number of Charged Echoes that it can store. The Wurmkin Clan uses a new mechanic called Charged Echoes. This Clan, much like the others, focuses on a unique set of traits, abilities and spells that allows it be strong in ways that previous Clans were not able to be. ![]() Monster Trains foundational category of Clans just got a bit larger with the new addition of the Wurmkin Clan.
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